The Future is Bright for Star Wars™: The Old Republic™ (2024)

Hello,

It’s been a little while since I’ve checked in, and as you might have heard, there’s a lot happening here at BioWare.

Almost 12 years after launch, Star Wars™: The Old Republic™ remains a fantastic success, continuing to welcome new players to its vast galaxy and entertaining veteran players with its evolving content. It’s the longest-running live service Star Wars game ever and we’re enormously proud of the work the team has done in creating, expanding, and maintaining this incredible game. We’re delighted to have grown such a dedicated and passionate community through all these years. The future of the game and the community continues to be very bright.

I’ve been working closely with Keith Kanneg, who leads the SWTOR team, to give the game and the team the best opportunity to grow and evolve. And so, while EA will remain SWTOR’s publisher, development of the game will move to our partner and friends at Broadsword, a boutique studio with expertise in managing online games. Both the Broadsword studio and SWTOR team members will be joining forces and working tirelessly to support “every player, every day,” ensuring that these worlds and these communities continue to thrive and grow. Their Founder and President, Rob Denton, even has direct experience with SWTOR, having helped lead the team during the development and launch of the game during his time at EA.

So what does this mean?

Well, most importantly, it means that players will continue to enjoy the SWTOR they know and love, and as Keith mentioned in a recent community post, all current plans are still in place. There are also exciting new features planned that the team is not quite ready to talk about yet, but suffice it to say that players can expect improvements and new content into the future. This is a company that will give SWTOR the room to grow and flourish, with the continued commitment and full support of Lucasfilm Games, and the continued partnership with EA.

No big change comes without challenges. Among them is the fact that most of the current team will be invited to accompany the game on its move to Broadsword, though unfortunately not every role will make the move. This is the hardest part of this transition, and these decisions were not made lightly. We are of course doing everything we can to support the affected team members, who have an opportunity to find new roles within EA. In addition, we’re aware that the team members who are being asked to move to a new studio will also be adapting to change, and we will be working with Broadsword to make the transition as comfortable as possible.

In the long run, though, we are confident that this is the best decision for the game and its community. We at BioWare will miss being a part of SWTOR’s story going forward. But we also know that it will be in very good hands.

As we look toward the future, BioWare is focused on being a leader in developing immersive, emotionally charged, single-player games, with teams primarily in Austin and Edmonton. This means a renewed focus on our two key franchises: Dragon Age™ and Mass Effect™. For Dragon Age, we continue to build, polish, and tune an exceptional experience we know our fans will love. We can’t wait to share more on this soon. For Mass Effect, we continue pre-production with a core team of veteran storytellers who are bringing the deep franchise history forward in a spectacular new way.

I’m excited about the opportunities that lie ahead, and Keith wanted to share his own thoughts about the transition.

Stay well,

Gary McKay
General Manager, BioWare

*****

Hi folks!

I’ve been a part of SWTOR since well before launch and it’s been an incredible journey. I ended up taking on many different roles on the team over that time, so I’ve seen this game from just about every different angle there is. And honestly, I absolutely love this game—not to mention the people who continue to make it fun. Even after almost 12 years, I see so much room for growth and so much potential in SWTOR.

I know decisions that impact our people are the hardest part of change and evolution, but I believe Broadsword is the right studio to continue to enhance and modernize our game—and also expand the number of people who can play it.

Of course, I’m also very glad that I’ll be moving over with key team leaders and continuing to work with most of our current team. This team has never stopped excelling, even proudly delivering an amazing update 7.2 Showdown on Ruhnuk over the holiday break—along with technological improvements like our new fast launcher, 64-bit client, and Cloud Game Servers. I can’t thank them enough for their passion and dedication in bringing these experiences to life for our players.

I also want to thank EA and BioWare for all they have done for me and this team, not to mention all our friends at Lucasfilm Games, whose support and collaboration have helped make all this happen for us. They’re the best, and I look forward to continuing to work with them.

We are excited about the future of SWTOR, and once we get our feet firmly planted at Broadsword, we look forward to sharing plans for game direction and improvements. Until then, rest assured that all the current plans are still in motion!

As examples, we just delivered our largest story update in months, and a new story flashpoint with Game Update 7.3: Old Wounds, taking us back to the planet Voss, which we haven’t visited since our KOTET expansion back in 2016. We will also be rolling out Game Update 7.3.1, which will contain our next Galactic Season, in the coming months. And stay tuned for details on Game Update 7.4, where players will see the story continue following the events of Old Wounds. And there’s even more on the horizon. We will continue to publish communication on swtor.com and the SWTOR forums, as we always have, so you will be hearing from me again soon.

No change is easy, but it certainly helps that we’re all excited about the future of this very special game. We look forward to seeing that vision become reality alongside all our players and fans.

May the Force be with you,

Keith Kanneg
Executive Producer, Star Wars: The Old Republic

Categories BioWare, SWTOR

The Future is Bright for Star Wars™: The Old Republic™ (2024)

FAQs

How to fix Star Wars: The Old Republic? ›

Repairing your installation
  1. Right-click on Star Wars™: The Old Republic™ in your Steam Library.
  2. Choose Properties.
  3. Click the Local files tab.
  4. Click Verify integrity of game files.
  5. If you get a Steam Client Service pop-up, click Yes to allow it to run.
  6. Wait for it to finish before launching the game again.
May 22, 2023

Is SWTOR still worth playing in 2024? ›

Anyone who enjoys Star Wars and video games should still play Star Wars: The Old Republic in 2024. It's set during an exciting time in Star Wars history and, even though it isn't a part of Disney's official canon, it's still a compelling part of Star Wars Legends lore.

Is the Old Republic no longer canon? ›

But games like Star Wars: Knights of the Old Republic and the subsequent spinoff material haven't been officially included as a part of canon. They are considered to be Legends stories and thus treated as fairytales or rumored narratives within the current continuity, much like the rest of the Expanded Universe.

How long does it take to finish Star Wars: The Old Republic? ›

Powered by IGN Wiki Guides
Single-PlayerPolledAverage
Main Story3081h 30m
Main + Extras40223h 15m
Completionist32238h 20m
All PlayStyles73247h 48m

How long can you play Star Wars: The Old Republic for free? ›

Play for free up to level 60 and enjoy the original Class and planetary storylines plus the Rise of the Hutt Cartel and Shadow of Revan digital expansions. Former subscribers and players who have purchased Cartel Coins are known as Preferred and have fewer restrictions in-game than Free-to-play players.

Will Star Wars: The Old Republic end? ›

BioWare assures Star Wars: The Old Republic isn't shutting down, despite new developer. Is "planning for 2024 and 2025". Bioware has reassured fans that Star Wars MMO The Old Republic isn't heading into maintenance mode, despite the shift to a new developer.

How long will The Old Republic last? ›

The Old Republic Era, also referred to as the Sith era, takes place from 25,053 BBY (the founding of the Republic), until 1000 BBY (the Seventh Battle of Ruusan and the end of the New Sith Wars).

Can I play SWTOR by myself? ›

SWTOR has always had solo mode and the storylines are for the majority of it done with one player and a companion. the minor minority of the small amount storyline is fed through a lot of flashpoints and all the operations as well as a two heroics for groups of players.

How much did it cost to develop SWTOR? ›

Considering that the game took about six years to create with “800 people on four continents” working on it, a $200 million budget seems quite modest.

Why is Darth Revan not canon? ›

The show's director, Dave Filoni, was apprehensive of using the scene, and it was removed at George Lucas' request because Lucas thought Sith Lords existing beyond death or outside of the Force contradicted the established light side aspects and meaning of it, though the idea was acknowledged and it went far into ...

Is Darth Bane Old Republic? ›

Darth Bane was an ancient Sith Lord from the time of the Old Republic. Hailing from Moraband, the ancient homeworld of the Sith, Darth Bane was a legendary Dark Lord of the Sith who lived during the dark age of the Old Republic, a thousand years before the Clone Wars.

Who is the strongest Old Republic character? ›

#1 - Darth Revan

Darth Revan was the most powerful and influential of all of the Sith Lords in the Knights of the Old Republic series. Their actions helped end the Mandalorian War and birthed the Jedi Civil War.

How many endings does Star Wars: The Old Republic have? ›

There are multiple possible endings to Star Wars: Knights of the Old Republic, but one ending is the best conclusion to the epic sci-fi adventure. BioWare's beloved RPG takes place thousands of years before the events of the Star Wars films, letting fans experience a truly unique spin on the saga's world and lore.

What is the max level in Star Wars: The Old Republic online? ›

STAR WARS: The Old Republic offers an optional subscription that allows you to experience even more of the STAR WARS universe. Benefits include an increased level cap of 80 and access to the most recent expansions: Legacy of the Sith, Onslaught, Knights of the Eternal Throne, and Knights of the Fallen Empire.

Why is SWTOR not working? ›

Your computer may not be able to connect to the SWTOR servers over the internet, so it can't update your files and launch the game. Your computer may not have the software needed to run the upgraded version of the game.

Why is Star Wars: The Old Republic so laggy? ›

If you are running too many programs while playing the game, you could also encounter Star Wars: The Old Republic lag issue as these programs would take a lot of system resources. In this case, you should kill all the unnecessary processes that are running in the background to solve the SWTOR lag problem.

What to do if you get stuck in Star Wars: The Old Republic? ›

Here are some of them:
  1. Type /stuck in the chat window. ...
  2. Use Quick Travel to pull your character to a local bind point.
  3. If you've got one, use an Emergency Fleet Pass or your Emergency Fleet Pass ability to quick travel to your faction's Fleet.
  4. If you've got one, travel to your Personal or Guild Stronghold.
May 22, 2023

What happened to Star Wars: The Old Republic? ›

The fall of the Old Republic, also known as the fall of the Republic, was an extensive period in the history of the Old Republic encompassing various conflicts and events that contributed to its overall decline and subsequent crumbling during the Dark Age, which resulted in its reorganization following the New Sith ...

References

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